Building a multiplayer game is hard. Scaling it to millions of players is even harder. At Stermon, our multiplayer systems are built with scalability in mind from day one.
Netcode for Entities
Unity's Netcode for Entities is the future of high-performance multiplayer. By leveraging the Data-Oriented Technology Stack (DOTS), we can handle thousands of networked objects with minimal overhead. This is crucial for large-scale battle royales or MMOs.
Server-Side Authority
To prevent cheating, server-side authority is non-negotiable. We implement robust validation logic on the server to ensure that every player action is legitimate. Our technical leads have years of experience in anti-cheat systems.
Global Matchmaking
Low latency is the difference between a good game and a great one. We use global server fleets to ensure that players are always connected to the nearest data center. If you're ready to take your game global, let's talk.